Public scenes and hidden instructions · 3 min read

SpicyCam vs Rochat: Who Should See the Puzzle’s Answer Before Play?

Keep a player-facing opening separate from hidden game instructions, and distinguish authored secrets from prepared room interaction.

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  1. Do not put the solution in the invitation
  2. Assign each piece of the puzzle to its audience

Do not put the solution in the invitation

You are making an original fictional puzzle for an adult explorer: identify which observatory room contains a missing journal. The player-facing opening should state the situation and offer an initial action. It should not announce the correct room before the player investigates.

Rochat’s AI AVG guide provides separate first, process and final chapters. It also describes an Instructions section limited to 1,500 tokens for hidden factors such as clues, scene transitions, NPC behavior and value interactions.

SpicyCam’s Content Policy describes a different user role: text chat and predefined actions with team-prepared visuals. Those inputs do not author new visual scenes. A prepared-room session should not be assumed to expose a matching hidden game-design layer.

Assign each piece of the puzzle to its audience

Information Purpose in this proposed game
The journal is missing; two rooms are accessible Opening the player can respond to
A catalog entry points toward the dome Discoverable clue in a process scene
The journal is actually in the dome and the final scene follows discovery Author’s hidden logic and ending design

These are our illustrative records, not a tested Rochat preset. Keep the public premise understandable without including the answer. Rochat’s separate Public Info guide says card/profile information does not affect chat prompts. A spoiler removed from the card and a rule placed in game instructions are different edits.

Hidden instructions still need a playthrough

Check an ordinary path where the player has not found the clue, one where they have, and one where they ask an unrelated question. Does the ending follow an earned discovery? Does the model reveal the solution prematurely?

Rochat’s guide warns that values can change unexpectedly and asks authors to clarify rules. The “hidden” section describes intended player visibility; it is not encrypted storage or proof that a model can never reveal its instructions. Do not place real secrets or credentials in a fictional puzzle brief.

If your goal is to author this discovery sequence, Rochat supplies the more specific public mechanics. If you want to participate in an existing SpicyCam room, judge the prepared interactions it provides rather than expecting to install your own puzzle.

Choose according to whether you need control over the information revealed to a player or simply an available prepared session. That is a different decision from the attractiveness of a moving character.

Sources and scope

This comparison separates documented capabilities from editorial interpretation. Source access and any limitations are described in the article; a suggested evaluation is not a claim of completed testing.

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